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StarCraft improved upon its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry in between the models and systems accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-regarded 1996 SSI launch War Wind. The device types accessible to Every race determine its racial identity. The Protoss can discipline impressive and high-priced warriors and machinery, though the Zerg rely on sheer numbers and pace to overwhelm their opponents.The protoss OST was designed to be "deep, impressive, and 헬스 cerebral."[28] It absolutely was far more orchestral as opposed to terrans, and Stafford focused on instrumentation that would continue to keep them experience really distinct from Warcraft, having inspiration from Jerry Goldsmith's rating for the movie Alien. Cautious of parallel progress, he purposefully averted the film Starship Troopers.